Tuesday 17 November 2015

Giants Folly, legendary barbarian Warhammer

from https://www.reddit.com/r/DnDBehindTheScreen/comments/3t7k1f/legendary_hammer_generator/

d8 -> 1 The head is Intricately carved stone
d6 -> 1 The shaft is made of A giants spinal cord
d8 -> 3 The maker was a Human
d8 -> 1 Who was a Prince
d8 -> 8 The weapon is famous because It has been a force for good throughout the ages
d6 -> 2 Other things of minor note: It was broken into many pieces, and must be reformed.

Giants Folly, a legendary barbarian warhammer, created by the barbarian Prince Ghomik Preittfardgauld, of the northern Priopixun Wastes.

The hammers head is an intricately carved chunk of obsidian stone, obtained from the deepest, darkest corner of the oldest known Dwarven mine located in The Storm Heights.

The shaft is made from the spinal cord segments of 4 different giant tribes chieftains: Trogan the Fire Giant, Hothos the Frost Giant, Blixmalog the Hill Giant, and Goag the Stone Giant.

The barbarian tribes passed Giants Folly down their royal line for generations, where it was a force of good all throughout the region, a welcoming sight on the battlefield to all who were allies.

It was shattered during one great conflict against an enemy who managed to unite a great deal of the monstrous races against civilisation. It now rests in The Streomithenon, located in the Azure Citadel, just to the south of the Priopixun Wastes, waiting to be reformed in a time of dire need.

Saturday 14 December 2013

World generation with Settlers of Catan part deux

Creating a random world with Settlers of Catan games pieces. This is a continuation of Part 1 that I posted the other day.


Step 1: Throw randomized piles of tiles onto convenient surface. In my case, it was my 2x2 coffee table in my living room.


Thursday 12 December 2013

World Generation with Settlers of Catan

A thought just occurred to me while I was sitting at my desk, just after getting back from lunch.

The Settlers of Catan game and its expansions could be used for building continents in a D&D type game.

Four methods for generating landmasses come immediately to my mind:

  • Standard Board Setup rules from the core game and its expansions
  • Shaping landmasses as you see fit
  • Randomly throwing tiles on a surface and then smoothing everything out once your pile has been depleted
  • Taking the stack of tiles you plan to use, throwing the entire shuffled bunch up in the air, then smoothing out the arrangement.
Additional details can be filled in later, like towns, roads, villages, castles, dungeons, rivers, etc.

This bears some thought and experimentation when I get home tonight, or this weekend.

Wednesday 4 December 2013

Solo Dungeon Crawl Session 1

Cast
Brighthorn, L1 Tauren Fighter
Jalai, L1 Troll Paladin Holy Warrior of Kord
Oosa, L1 Ewok Wizard
Nobin, L1 Halfling Rogue
Glawar, L1 Elf Cleric of Corellon Larethian


Our party of intrepid adventurers, Brighthorn, Jalai, Oosa, Nobin, and Glawar, set out into the Ruins of the Heart Temple, to seek the riches that they have heard lie within its walls. The party finds a ceiling entrance to a chamber in the temple, and enters via ropes. The first room is oddly shaped, with 5 exits. The party elects to check out the door to the upper right. As they listen at the door, they hear something within. Nobin's ears detect the chatter of Kobalds! Arming and arraying themselves, they burst through the door to find 24 Kobalds in a 20'x30' room with 4 exits, 2 on the east wall, and 2 on the south wall.

Brighthorn, Jalai and Glawar are the first through the doors, setting up a bulwark so that Nobin and Oosa are somewhat protected. Nobin hurls an Alchemists Fire over the vanguard, falling short of his intended victim, but striking another Kobald and his surround clan mates.

While the fire bombing of the Kobalds is going on, our chain mailed front line are swinging away at the Kobalds that have lined up against them, and the dice of fate are doing them no favours. Brighthorn is a bit over his head at the moment, completely missing on his opponents several times in a row, rolling 1's. Jalai and Glawar do no better, but at least they are not embarrassing themselves in the process. Brighthorn takes a hit, but his chain mail and toughness turn away all but 1 of the damage, scratching him. Jalai's opponent scores a critical hit on him, doing 7 damage. Glawar also takes a hit, suffering 1 damage. Nobin fire bombs the Kobalds in the back yet again, sowing more confusion and damage. Oosa waits at the back of the line, protected for now.

Nobin yells at Glawar to switch places with him so that his nimble form and blades can start cutting Kobalds to shreds. Nobin back rolls over Gawar and quite artfully deals 6 damage to the Kobald that was facing off against Glawar. The Cleric is pleased to be in the support position, as he can aid his allies with heal spells from this spot.

After a long, bitter battle in which Jalai came quite close to unconsciousness a few times, Nobin actually has to be rescued because of his over confidence in his abilities, and Brighthorn getting exceedingly frustrated with his inability to actually do much hitting (normal attacks or when he is fortunate enough to get a cleave) the party empties out the room of Kobalds.  The party then searches the room and bodies of the Kobalds, and finds a Jargoon and a green moonstone, as well as 4 alchemists fire to add to their collection, and a set each of full plate and Half Plate. Brighthorn and Jalai were happy to have found upgrades to their chain mail so soon. With that, the party high tails it back to town, to sell their wares, and to find that Brighthorn and Jalai were welcomed by their trainers to learn some new skills.




Results:
Party defeats 24 Kobalds

Loot:
  • jargoon (93.9 gp)
  • moonstone (green) (111.9 gp)
  • 4 alchemist's fire (20 gp each) - 2 each to Oosa and Nobin
  • Full plate (1,500 gp) - claimed by Brighthorn
  • Half-plate (600 gp) - claimed by Jalai
-------------------
TOTAL VALUE: 2,385.8 gp
NET VALUE:  205.8 GP split among the party.

Wednesday 7 August 2013

for those of you watching this space

I am going to post more here. I have several ideas started on what I think are some interesting changes to mechanics. Only time, and (solo) testing, will tell the tale of that.

Stay tuned!

Thursday 2 May 2013

Campaign World Idea

Well, here is the first post for my campaign world, Neoterra. I have initially decided that the mechanics of this world will run on D&D 3.5E rules, as I like the separation of class and race, and the ability to homebrew content. Plus, it is what I have had some sessions in as a player.

What will get posted here will be NPC's, weapons, house rules, quests, locations, tables,play reports and anything else random that has to do with my world.

What follows is the treatment I have drawn up.


Earth. Several ages have passed, and the world has changed. Many wars have been fought, nations have come and gone, and technology has slowly disappeared to practically nothingness, becoming the things of Myth, Legend and magic. Many years of very little technology has left once great cities in ruins, an occasional monument left for people to puzzle over, others to be reclaimed by nature, and some to become dwellings for things unknown.
Humans are no longer the only intelligent species on the planet. Through technological and magical influences, alternate Earths have come together. Intelligent beings from those alternate Earths have been abandoned here to co-exist with humans. Dwarves, Elves, Orcs, Tauren, Trolls, Dragons, other fey creatures and nightmares unseen and unthinkable now walk the globe, above and below. Creatures long forgotten, and fantasied, roam the land and sea, and make life difficult for those trying to eke out a living.
The humanoid races have come to respect one another, for the most part. There are those that prefer to keep to themselves, while there are those revel in the contact with one another. Others still, carry vendetta’s against everyone, or have fallen into service of someone or something powerful.